FIRST  LIGHT

a story lost, and found, in a brick breaker

132 memories · four generations · one machine

Play the demo on Steam Windows · macOS · Steam Deck · full game November 10

Somewhere out there is an old brick-breaker cabinet that keeps more than high scores.

Inside it, someone has kept a century of one family’s memories — one memory per level, told in their own voices, sealed against the Fog that takes unwitnessed things. Break the bricks. Bring back the light.

You didn’t find the machine by accident.

ACT I

First Light

A kitchen table, a river ferry, a stray dog, the 1940s.

ACT II

Patient Hands

A workbench with its own laws, a paper route, the moon.

ACT III

The Starlight

Route 9, 1986. Quarters, thunder, and milkshakes.

ACT IV

The Vessel

A recorder at Sunday dinner, a machine in a garage. Now, and after.

A fully-voiced saga

Four generations, five narrators, 140+ spoken memories woven through play — one story, then the next board.

132 hand-built memories

Every level is drawn from the line it carries: wedding rings, radios, snow forts, arcade cabinets, east windows.

64 original tracks

Synth across the decades — and each warden sounds like its own era, down to the production.

Afterglow

No story, no score, no stakes — just bricks, music, and glow. The endless mode for late nights.

Four difficulties

The story flows on easy. Insane is the summit — twice the speed, one light. Chosen once, honored to the end.

The Fog

Four wardens of forgetting. It takes whatever goes unwitnessed — and never takes back what you’ve saved.

From the vessel

Memory 1 — The River: the opening board, and the first line of her story
Memory 44 — Fall Dance: the maple leaf whole, at the start of the round
Memory 33 — the first warden: the painting coming through the broken bricks